Now this clearly looks like they got some mighty fine insight on the map they made them self.
imo the main problem with Missile map is everything except the second stage, that kinda sums it up.
First stage is too huge and doesn't need any tactical knowledge at all than just storm in as allies and hope you get some axis out. while on the otherside axis can hardly defense the stage cause its blocked by walls, windows and crap.
First thing they should fix is the window at flag and change it so you can actually shoot the allies instead looking around corner and getting stuck by whatever. Make it an angle so you can just aim to the area allies coming from like supply upper window in first stage. If you wanna go further you can even think about removing the whole upper way in missile first stage and just fight lower.
Second stage is perfect and doesn't need changes.
Third stage is a huge pile of crap and should be removed and replaced with something new. You got 4 ways of different ways to look and axis can push out so far yet allies gotta come from far that stage makes you hate ET.
First of all make the rocket blown by dynamite and remove the shitty truck, end objective is just blow the rocket. Next to that remove the hole in the wall behind rocket, axis shouldn't have so many high spots.
Wonder if they ever wanna go that far, and test some radical changes.
Now this clearly looks like they got some mighty fine insight on the map they made them self.
imo the main problem with Missile map is everything except the second stage, that kinda sums it up.
First stage is too huge and doesn't need any tactical knowledge at all than just storm in as allies and hope you get some axis out. while on the otherside axis can hardly defense the stage cause its blocked by walls, windows and crap.
First thing they should fix is the window at flag and change it so you can actually shoot the allies instead looking around corner and getting stuck by whatever. Make it an angle so you can just aim to the area allies coming from like supply upper window in first stage. If you wanna go further you can even think about removing the whole upper way in missile first stage and just fight lower.
Second stage is perfect and doesn't need changes.
Third stage is a huge pile of crap and should be removed and replaced with something new. You got 4 ways of different ways to look and axis can push out so far yet allies gotta come from far that stage makes you hate ET.
First of all make the rocket blown by dynamite and remove the shitty truck, end objective is just blow the rocket. Next to that remove the hole in the wall behind rocket, axis shouldn't have so many high spots.
Wonder if they ever wanna go that far, and test some radical changes.
+1 for blowing up the rocket