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Posted by: overdrive on 20th Feb, 2010 at 15:19, views: 122
In the early days of StarCraft, players feared the clichéd Zerg rush—some gamers would simply spam as many cheap units in the early game as possible and overrun the opposition. StarCraft 2 saves us from this terrible fate, however, with one simple addition: rocks.
Placed in choke points, or at the entrance to your base on maps marked "Novice," the destructible rocks have 2,000 hit points, meaning weak units will be stuck behind them for a quite a while before being able to fight their way through. More powerful units will run right over them, but by that time both sides have had more than enough time to climb the tech tree and build some defenses.
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I love how games like HoN and now Starcraft opt to make an Easy Mode which gives new players a sandbox to play in without dumbing down the game to the lowest common denominator.

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