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+3 | Classics From The 90s ! [BBQ] | 100 |
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+2 | Site changes *update 1* | 4 |
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+1 | 5on5 ET Question | 15 |
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+2 | New Kids | 5 |
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+2 | Joe Goes To EXXXOTICA EXPO | 8 |
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+2 | Final Fantasy XXIV Open Beta | 5 |
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+2 | Youtube Street View ala | 2 |
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+2 | Parties NL Summer Part 2! | 1 |
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+2 | You Play To Win The Game 2010 | 1 |
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+2 | Saturday WoW Day | 14 |
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+2 | TAG.AEF Back | 6 |
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+1 | John Adams Visual FX (HBO) | 2 |
| 09-03 | MEGATROLLLANNNN | 2 |
| 09-02 | AeG Announced - 2010 | 0 |
| 09-01 | Why PhysX sucks on the CPU. | 3 |
| 09-01 | SLAC list | 1 |
| 08-30 | Dahang 2010 HQ | 0 |
| 08-26 | THE AFTERSPRAY - A QUAKELIVE | 0 |
| 08-23 | Roadmap for ET xreal edition | 0 |
Posted by: overdrive on 21st Feb, 2010 at 14:24, views: 162

I suppose at some point this will cease to be news, but the franchises that made LAN gaming great continue to turn their back on it, providing a long slow obituary for the service. Command & Conquer is the latest.
Command & Conquer 4 will not only require a constant online connection, it'll end support for LAN as well as dedicated servers, an Electronic Arts designer tells Destructoid. The reason is because the game's global player progression system will all live remotely on an EA server. While it allows players to log in to their account from any machine, it's incompatible with dedicated server support.
EA promises, however, that it's overhauled the game's networking to deliver a more stable experience, with quicker entry into games.
Source

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